While investigating a disturbance involving a Federation-led attack on the Space Pirates on the planet Aether, Samus Aran is thrust into a fierce war between the dying Luminoth race and their mortal enemies, the shadow-dwelling demons known as the Ing. Intergalatic bounty hunter Samus Aran has been hired by the Galactic Federation to solve the mystery of what happened to a group of Federation Marines, all of whom vanished on the planet Aether. When Samus arrives, she finds every one of the Marines dead, apparently slain by powerful, shadowy creatures-but in the middle of her investigation, she sees a figure that seems to be… herself, in a dark suit. Samus follows her double into a portal that leads to a world filled with the same shadowy creatures that the Marines' logs hinted at. Samus eventually learns of the evil that surrounds the planet. It would appear that a meteor carrying Phazon, the mutagenic compound that the Space Pirates were using on Tallon IV, struck the planet, creating a Dark Aether where an evil race known as the Ing were born. The Luminoth, wise creatures that lived on Light Aether, warred with the creatures, but they are being destroyed due to the Ing's theft of their own planetary energies. The Luminoth beg Samus for her help in restoring the energy and destroying the darkness for ever. Samus agrees…and a new adventure begins! not quite up to the original.<br/><br/>This time Samus is sent to investigate the disappearance of a group of soldiers on a distant, out of the way planet called Aether. When she gets there she finds all the soldiers dead, Space pirates conducting Phazon experiments, and a war between two species, the Luminoth and the Ing, who live on a ghost version of the Aether, called Dark Aether. Samus is then pulled into war by the Luminoth. To make things worse, there's a malevolent version of Samus around, who is completely black.<br/><br/>This time you don't lose so much equipment in the beginning, as this focuses more on story than exploration. You soon find out what happened to the soldiers, by scanning of course, and everything heats up from there.<br/><br/>The controls are exactly the same as the first one. They work just as well in this game. You have new weapons, the Light, Dark, and Annihilator beams, as well as the standard power beams. You're kept using your power beams, as the other beams have a new ammo system. Killing with Dark gets light ammo, and vice versa.<br/><br/>The graphics are a little better than the first, but are basically the same. The boss fights are excellent and the designs are second to none.<br/><br/>The sound is just as great, making you feel like the person who stumbled onto a violent train wreck before anyone else. The music is reminiscent of its predecessor, but is equally good.<br/><br/>The game play is a bit different, still focusing heavily on the Metroid theme, but there is a bit more action than the first one.<br/><br/>Plus, there is the Dark World. In the Dark World the very atmosphere is toxic, quickly draining Samus's health just to be in there. As a safety precaution for the battles, the Luminoth have gone in and planted Light Crystals, that provide an umbrella of protection and slowly heal Samus. This really goes to creating tension and a sense of urgency at the danger of the situation.<br/><br/>This game is great, but there is just something about it that is missing. I don't really know what it is, but its something. I guess it just doesn't have the charm of its predecessor.<br/><br/>If I gave Metroid Prime a 10/10, which I do, I (so far, as I've not yet beaten it) give this one about a 9.1/10. When you enter Metroid Prime, you are aboard a wonderous, majestic yet somewhat creepy space station. As you move on, it becomes an epic. With Metroid Prime 2, things are different. The atmosphere you enter is very dark and frightening. As the game picks up, it moves away from this into and adventure game. Sadly, it does not measure up to its predecessor.<br/><br/>In Metroid Prime 2 you are in a fearsome battle against the Ind, Dark Samus, and the Space Pirates. Metroids? Where Metroid Prime had plenty of Metroids, this game provides very few.<br/><br/>In this game, your mission is to restore energy to the temples on Aether but going into the dark dimension and take the energy transport module after battling a guardian. For the most part, the game is pretty good, but the dark world is just stupid.<br/><br/>There are many annoying creatures that you fight repeatedly. The Space Pirates are now very easy to defeat. Their base is very different, and easy to get through. This makes for a disappointment for the space Pirates.<br/><br/>So why is the game good? Well, it porvides some more action than the original. It also contains some of the coolest boss fights (Amorbis, Quadraxis, Dark Samus 3rd form). The coolest video game track invented is Quadraxis. It also has some cool places, with sanctuary Fortress coming in first, followed by Torvus Bog, Temple Grounds, and last- Agon Wastes (which did go to waste.) Overall, it's a good way to entertain yourself and creates a great story, so it's definitely worht the look.
Ottphy replied
346 weeks ago